Dijam

Incorporating 3D artificial intelligence with AR and VR technology

Aug. 17, 2021

Manufacturers have deployed virtual solutions that are built upon an on-premise environment, where all the technology data is stored locally.

GridRaster's Dijam Panigrahi

The race continues between the world’s largest tech leaders and companies to see which one will prevail and power the next generation of tools, technologies and resources for manufacturing, healthcare, construction and other vertical-market applications. Central to this race are the technological advances that have been made in recent years with artificial intelligence (AI), and immersive mixed-reality technologies such as augmented reality (AR) and virtual reality (VR).          

Each of these virtualized technologies show great promise, but enterprises and manufacturers must be made aware of critical points of differentiation in the design, development and hosting strategies to maximize proper usage and deployment.

Where immersive mixed reality falls short for enterprises

The challenge is that these technologies require heavy doses of data, the ability to process vast amounts of data at impeccable speeds, and the ability to scale projects in computer environments that aren’t designed for this amount of work.

Immersive mixed reality requires a precise and persistent fusion of the real and virtual worlds—rendering complex models and scenes in photorealistic detail, rendered at the correct physical location (with respect to both the real and virtual worlds) with the correct scale and accurate pose. Think of the accuracy and precise nature required in leveraging AR/VR to design, build or repair components of an airline engine, or an advanced surgical device used in medical applications. This is achieved by using discrete GPUs from one or more servers and delivering the rendered frames (wirelessly or remotely) to the head-mounted displays (HMDs) such as the Microsoft HoloLens and the Oculus Quest.

The need for 3D & AI in immersive mixed reality

One of the key requirements for mixed-reality applications is to precisely overlay on an object its model or the digital twin. This helps in providing work instructions for assembly and training, and to catch any errors or defects in manufacturing. The user can also track the object(s) and adjust the rendering as the work progresses.

Most on-device object-tracking systems use 2D image and/or marker-based tracking, which severely limits overlay accuracy in 3D because 2D tracking cannot accurately estimate depth, scale or pose. This means that even though users can get what seems like a good match when looking from one angle and/or position, the overlay loses alignment as the user moves around in six degrees of freedom.

Also, the object detection, identification and its scale and orientation estimation—called object registration—is achieved, in most cases, computationally or using simple computer-vision methods with standard training libraries (examples: Google MediaPipe, VisionLib).

This works well for regular and/or small and simple objects such as hands, faces, cups, tables, chairs, wheels, regular geometry structures, etc. However, for large, complex objects in enterprise use cases, labeled training data (more so in 3D) is not readily available. This makes it difficult, if not impossible, to use the 2D image-based tracking to align, overlay, and persistently track the object and fuse the rendered model with it in 3D.

Enterprise-level users are overcoming these challenges by leveraging 3D environments and AI technology into their immersive mixed reality design/build projects.

Deep learning-based 3D AI allows users to identify 3D objects of arbitrary shape and size in various orientations with high accuracy in the 3D space. This approach is scalable with any arbitrary shape and is amenable to application in enterprise use cases requiring rendering overlay of complex 3D models and digital twins with their real-world counterparts.

This can also be scaled to register with partially completed structures with the complete 3D models, allowing for ongoing construction and assembly. Users achieve an accuracy of 1-10mm in the object registration and rendering with this platform approach. The rendering accuracy is primarily limited by the device capability. This approach to 3D object tracking will allow users to truly fuse the real and virtual worlds in enterprise applications, opening many uses including but not limited to: training with work instructions, defect and error detection in construction and assembly, and 3D design and engineering with life-size 3D rendering and overlay.

Working in cloud environments is critical

Manufacturers should be cautious in how they design and deploy these technologies, because there is great difference in the platform they are built on and maximized for use.

Even though technologies like AR/VR have been in use for several years, many manufacturers have deployed virtual solutions that are built upon an on-premise environment, where all the technology data is stored locally.

On-premise AR/VR infrastructures limit the speed and scalability needed for today’s virtual designs, and limit the ability to conduct knowledge-sharing between organizations that can be critical when designing new products and understanding the best way for virtual buildouts.

Enterprise-grade high-quality AR/VR platforms require both performance and scale. However, existing systems such as MS HoloLens and others are severely limited in both aspects. Most enterprises have a rich repository of existing complex 3D CAD/CAM models created over the years. These 3D models may vary in their complexity (such as poly count, hierarchy, details, etc.), making it difficult to run and excel within on-premise virtual platform environments, restricted by device limitations. This forces developers to decimate the contents (3D models/scenes) to fit to different mobile devices, spending months in the process and sacrificing on the overall quality of the experience.

Manufacturers today are overcoming these limitations by leveraging cloud-based (or remote server based) AR/VR platforms powered by distributed-cloud architecture and 3D vision-based AI. These cloud platforms provide the desired performance and scalability to drive innovation in the industry at speed and scale.

The organizations that take a leadership role through the use of virtualized technologies will be the ones that not only leverage new-age solutions, but will partner with the right technology providers to help scale appropriately without stunting technological growth.

Dijam Panigrahi is co-founder and COO of GridRaster Inc.